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Mike
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I built 10 apps in 10 months and make $800,000/yr ( full guide )
How Ernesto Built 10 Apps in 10 Months and Scaled to $800K/yr
On X (formerly Twitter), Ernesto lays out a blunt, playable roadmap from broke teenager to app entrepreneur, and the thread reads like a practical playbook rather than a hype pitch. The headline numbers are striking: his first app earned $20,000 in 30 days, and he claims a portfolio that now approaches $800,000 per year.
What makes this useful is the structure. Ernesto starts with idea validation, insisting creators find a daily pain point, confirm buyers in the app store, and study top competitors’ onboarding (yes, onboarding matters a lot). Then he moves fast, building MVPs in days using a lean tool stack (Rork, Cursor, ChatGPT, Superwall, Firebase and Xcode). He even recommends ripping the onboarding structure from proven apps, while keeping the core product original, and finishing with a hard paywall or trial.
Marketing gets real attention. Ernesto breaks growth into five channels: UGC, influencers, faceless content, founder-led content, and paid ads. He gives concrete tactics, like paying UGC creators per video with viral bonuses, capping influencer CPMs, and doubling down on winning faceless formats. Small aside, it sounds messy sometimes, intentional mess—because virality often is.
Bottom line, Ernesto treats apps like rental properties: build once, collect recurring rent. For people who want a repeatable system, the thread is a step-by-step manual — from validation through launch and scale. It’s practical, blunt, and optimistic about the next five years in apps.
If readers want the full breakdown, follow the original thread here: https://x.com/ErnestoSOFTWARE/status/2014110519913857122.
Ernesto ends with a simple nudge: build, learn, repeat. That feels like a plan anyone can test.



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